06-10-2015, 10:54 AM
BaneOfGiygas Wrote:LinkDaWolf Wrote:as for a cure, i dunno! it shouldn't be TOO difficult bc it wouldnt be fun to be unable to cure a disease that forces you to stop playing. maybe an underused medical chem? something that the chemists or anyone who can get to a chem dispenser can whip upSpaceacillin. It's the go-to "fixes a few oddly specific stuff" medical chem.
As for the rest of this, I think that list of symptoms is a bit excessively long, but I do like the idea of a disease that basically wrenches control from the player. Rajaijah-mode is kind of legitimately terrifying, and it's something I'd like to see taken advantage of in more instances.
yeah the list of symptoms is pretty long but i figured i'd just list all the ones that work with the game mechanics. more options that can be picked from if it's implemented, they don't ALL have to be in the game or anything :shrug
rajaijah seems SUPER cool but i've never seen it used in-game, so this is kind've a two birds with one stones suggestion i guess. gives another way for the rajaijah effect to be seen in-game as well as a way for monkey hostility to be used as a mechanic.