06-07-2015, 03:31 PM
If it weren't gonna be overplayed and turn unfun quickly, it might be cool if emagging the shuttle caused a chance for the next round to have a few "kidnapped players" who would be spawned in a syndicate HQ and need to escape/be rescued. Obviously you would enable "kidnapping" in your antag game selection so that if you wanted to play a ss13 room escape game you could.
I know disaster round is a solarium thing, I think maybe one or two other post round altering things could be added if such things don't already exist.
As for the general idea of "emag the shuttle to reroute it" I like the idea, in fact I've been in support of things that cause the shuttle to veer off course in previous threads about prolonging shuttle time.
I know disaster round is a solarium thing, I think maybe one or two other post round altering things could be added if such things don't already exist.
As for the general idea of "emag the shuttle to reroute it" I like the idea, in fact I've been in support of things that cause the shuttle to veer off course in previous threads about prolonging shuttle time.