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space rabies
#1
rabies, basically. can be given to monkey or players.

it can be spread by naughty pathologists, one of the disease random events, critters that spawn VERY rarely with a "rabid" prefix, or by admins. monkeys or players can spread it with attacks when in the final stages of infection. exosuits would help protect from it being spread, but they aren't an immunity.

people with this disease could, after a very long time, turn into npcs that bite/attack people. similar to rajaijah. monkeys would just be auto-aggressive, with a significantly lower chance to pick up any items on the ground. they'd prefer to bite. bites would give a chance to spread the disease.

as for symptoms prior to that final stage, here are a few that occur from REAL rabies and also fit in with existing game mechanics. small notes for each one. they dont all need to be in, they're just a bunch of ones that work.

first few stages:
excessive movements or agitation (similar to beserker?)
confusion (stumbles around?)
hallucinations (same as the ones caused by drugs)
aggressiveness (again, like beserker)
bizarre or abnormal thoughts (same messages that are caused by drugs, maybe? or maybe specifically violent thoughts)
muscle spasms (infected person shaking/twitching)
seizures (yep)
weakness or paralysis (lower stamina?)
increased production of saliva or tears (basically, red text about runny eyes or drooling)
difficulty speaking (one of the speech impediments maybe)

In the advanced stage of the infection, as it spreads to other parts of the nervous system, these symptoms may develop:
problems moving facial muscles (messages about a droopy face/facial twitching?)
abnormal movements of the diaphragm and muscles that control breathing (red text about the person wheezing, very occasional 02 damage?)
difficulty swallowing and increased production of saliva, causing the "foaming at the mouth" usually associated with a rabies infection (red text about foaming mouth)

and then they would go into the "npc mode" where they attack people. maybe after a while they automatically die too? so people can set up a quarantine or something where they leave the infected to die

as for a cure, i dunno! it shouldn't be TOO difficult bc it wouldnt be fun to be unable to cure a disease that forces you to stop playing. maybe an underused medical chem? something that the chemists or anyone who can get to a chem dispenser can whip up. i took a peek at the ones i've got in the recipe manager but nothing stuck out at me.

its basically extreme beserker i guess, in that it potentially forces people into being rabid npcs. i mostly wanted to come up with an idea for something that would make monkeys auto-aggressive i guess, because being mobbed by monkeys is always fun.

ALSO just as a final note, monkeys would NEVER spawn with this. never. they could get it through a disease random event, or from other players/monkeys, but they won't start out the game as rabid.
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