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GENETICS
The only way you're going to get geneticists giving out powers to the station is if they are unable to give themselves powers without at least an accomplice. The only remotely altruistic jobs on the station right now are doctor and sec, the former because they can't do anything fun and the latter because they'll get lynched if they do anything fun. Remove injectors, so the geneticists will at least have to talk to each other if they want to be supermen.

The thing about calling for genetics to get buffed, or calling for the removal of stability, is that genetics just got buffed and updated with all sorts of new stuff just a few months ago, and spent every single round until stability was added showing the station why genetics can't have nice things. Meanwhile, the only thing robotics has gotten is cyber-hearts and robot limbs, and borgs have seen nothing but nerfs with many more in the works.

Genetics doesn't need a buff at all right now, compared to other jobs which are well overdue for updates. But if it does get changes, they need to be changes that force geneticists to be friendly with the station. Experiments with giving them the option of doing so have shown that selfishness wins out every time - remember the port-a-gene? Preventing geneticists from hogging all the fun to themselves is just about the only way to get them to share it. Sure, less people will play geneticist that way, but so what? Now that the cloner is public, geneticists aren't necessary for a functioning station, just like engineers and roboticists.
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