06-04-2015, 02:31 PM
Mageziya Wrote:If we're going to talk about removing cloning, we sorta need to look at the broad perspective of things, mainly because there's a few contradicting ideologies being thrown about with SS13 design.There's another perfectly functional method of revival (two, actually) though. In fact, the OP of this thread even has suggestions about massively revamping that other method to make it cooler and funner. Sure, people are gigantic babies about being borged since they have to follow laws, can't make a few obscure super secret chems, and aren't allowed to randomly beat people for minor affronts, but if someone would rather be dead than be silicon them I don't see why we have to shorten the round for them or give them a consequence-free revival.
The biggest counterpoint I've seen to having cloning removed is the recent push by some admins for longer rounds. While I personally disagree with longer rounds, that's not what I'm here to talk about. Removing cloning is directly against this ideology of longer rounds, because the main disdain for longer rounds comes from people who are dead during them. The thing is that changes are actually being put in place towards these longer rounds, most notably with redesigning the way antags function. Removing cloning would basically require a re-balancing of the entire game.
Ideally, a dead person should just hop onto another server if they die and can't get revived, but that doesn't happen. Nothing will make people play on the other servers, other than a unending, PSA-every-round, push that the admins that would just end in another wave of backlash by players.
If we're going to decided the fate of cloning, and generally being revived, we need to ask what we want in the long run. If we want short rounds, make revival extremely difficult. If we want long rounds, make revival extremely easy. This would also feedback into how antags are balanced. If revival is easy, then make antags extremely powerful. If it's difficult, then make antags more evenly powered with the average joe.