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Random space laws.
#26
Having Security arrest people for silly things may seem fun on paper but in the game it is going to make people lash out on security more. Arresting people for things like tomatoes seems silly enough but having sec arrest people for dumb reasons is shit. Besides Security is not meant to be fun, It's soul crushing, and I don't like the idea of real "space laws" I like it better when people had to use common sense when playing security so the ones who are stupid and abuse their power are weeded out fast.

Mofleaker Wrote:Doing the exact same thing but for nonsense reasons isn't going to make it any more fun.


RAWK_LAWBSTAR Wrote:I'm all for more excuses to arrest people, but it's far too easy for some random staff assistant to steal your baton and whoops there goes everything. If security is going to wade into more conflict it's going to need more tools to make the job attractive.

BaneOfGiygas Wrote:Also this. Giving security more reasons to arrest people means that there will be more arrests. More arrests usually means that there will be more crew retaliation to these arrests. It's just the general pattern to things; the more arrests security makes, the more public exposure they'll have and the more open they'll end up making themselves to interference by enterprising greytiders.

Pretty much I have to say about this. I see you want to bring fun to security but this is just going to bring more heartache to the people playing security then anything else

Frank_Stein Wrote:Suggested default Sec laws. Obviously it's more of a guideline than a strict set of rules. The captain could always make an anti-tomato law after getting the clown throws one at them and toss out all the rest, or just plain old dirty cops.

1. Serve the public trust (Set a good image. Make it so people can trust Sec to help them. Guide them if they need directions, take them to medbay if they are too injured to get there. Take their concerns seriously. Don't abuse your power)
2. Protect the innocent (Keep the crew from getting harmed. Don't leave a man dying to chase after a perp. Repair or report dangerous conditions that might injure the crew)
3. Uphold the law (Arrest people that would harm the crew, or are making themselves a nuisance.)

Things like this should be common sense after a couple rounds of playing security.


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