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GENETICS
#40
Frank_Stein Wrote:What if cloning was changed from how it is currently thought of?

Right now, you scan a corpse and then can build new ones of it later. What if, instead, clones were a very limited resource?

Like, say the station starts out with 5 blank clones. Just human bodies, partially developed to the point that they are basically a human, but with no identifying features. When someone dies, you pull up their unique features from a database and finish the blank clone with them to recreate them. The thing is, once you run out of blanks, that's it.

So, now instead of just cloning everyone willy nilly, you have to be strategic with who is cloned. Do you clone the HoS/Captain because of how important they are, or someone who could potentially reveal who the traitor is? Or do you just keep cloning the clown?
Something like this is along the lines of what I want to see happen. Right now, cloning is just...it's too simple. That's the problem, it's just too simple to just throw a dude in the scanner, click a button, click another button, then wait a few minutes. In a game filled with all sorts of complex procedures, having something as gamechanging and pretty important as bringing back the dead just seems too simple. I put in that list of pros and cons earlier to show the point that the pro:con ratios for getting cloned vs. getting borged are heavily skewed in the favor of getting cloned. Instead of removing cloning entirely, it seems much more fitting to simply fix the obvious bias in game mechanics.

Also:

Nappist Wrote:It's not an opinion.
Nappist Wrote:you're an asshole and want to prevent people from playing.
That sounds like an opinion to me, buddy.
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