06-02-2015, 02:47 PM
Vitatroll Wrote:I think some of the balancing could be solved by rebalancing the telecrystal allowances and costs. Instead of straight up 1 tc for 1 spell, each spell could have it's own cost depending on it's relative power. This would allow for another dimension of control in regards to buffing and nerfing a spell. Though from a style point I'd be more partial to calling them levels instead of telecrystals. Not quite DnD, but closer to nerdom.
This seems like the best solution in my opinion.