Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wizard: Raise Dead
#20
Vitatroll Wrote:I think some of the balancing could be solved by rebalancing the telecrystal allowances and costs. Instead of straight up 1 tc for 1 spell, each spell could have it's own cost depending on it's relative power. This would allow for another dimension of control in regards to buffing and nerfing a spell. Though from a style point I'd be more partial to calling them levels instead of telecrystals. Not quite DnD, but closer to nerdom.

This seems like the best solution in my opinion.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)