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The Authorization disk, More then just explosions
#6
Sundance Wrote:Bumping this idea. I'd love to see the auth disk have a powerful and potentially nefarious function.

Although here this: The captain already has access to an all access ID, and is the most accepted of all crewmen to be within the AI core. He also has access to armor and a sick gun. Giving him another perk would seem a little too much.

So what could the perk of the auth disk be? How about removing a function (oh-ho a NERF) and locking it behind the auth disk?

How about money? I hope in the future there'll be more use for money but locking it behind the auth disk with the disk be a key to the "vault" as such could make money less siphoned off by a shithead hop.
Essentially what i'm suggesting is to change deposit money into a player bank account, it requires the auth disk. Withdrawing into the budget/changing the budgets to research/shipping can all be done without the auth disk, but siphoning money into your account requires the auth disk.

This would mean that stealing the budget objective is harder, as not only do you need to get the auth disk off the captain, money that is stolen into an account would give either a big hint that either the captain is in trouble/dead or in cahoots with traitor.

The reason i suggested the disk be used for unlocking some fun new stuff like calling a clown squad or having the shuttle arrive faster (or slower if you wish) is so his gun and armor would be put to use. Without the need of portecting the disk the captain doesn't really need his armor and gun.If the disk was given the ablility to do some new stuff it would become important every-round so the captain would have to worry about not losing his disk every round unlike before where it was only important during nuke BUT i do like the idea of having money being behind that disk too which would cement the theme that nanotrasion stupidly trusted absolute power to an idiot
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