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GENETICS
#11
Getting back on topic, mostly I made these suggestions so people could get One Big Thing without suffering from drawbacks, or some neat utility ability that was enhanced. And keep people from min-maxing with a bunch of useful but not expensive stuff.

Generally I suspect adrenal could do with an increased stability cost and lasers lowered, neither here nor there.

Looks like the complaints are along the lines of "Genetics don't do cloning at all because there's no reason to and superpowers are fun." So how would you fix that? The cloning pod moving has also made it a mite bit more protected from syndicate assaults since they seem to always smash up genetics first.

As for drawbacks nobody is going to take any that instantly fuck them up or continually do poison to them because it's a hassle to deal with and annoying as fuck. Even coughing (not mentioning the other stuff that puts you down and stuns you, immediately putting you at the mercy of anything nearby...) is dangerous because it can make you accidentally drop your gun, oxygen, or the stranglegrab you managed to put on someone. Death Wish trait moved into genetics as a +40 trait (maybe as 'glass body?'-combinations available there), mutation that decreases stamina, mutation that causes stamina to regenerate slower, mutations that limit or restrict options for wearing or holding equipment.

And so on.
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