05-31-2015, 02:50 PM
Reduce stability problems to start happening at 60 as I've been suffering from brain damage starting at 70 (although this may be a factor of the Genetic Stability trait not working and I'm actually at 50) and/or increase default stability.
Make boosters operate on multipliers (e.g. they use some fraction of traits the affect *# of traits affecting) and have them multiply off each other (so booster A + booster B + a trait would be more then it would currently be, unless you were affecting only one mild ability).
Reduce stability by the number of traits you have - 1 * # of traits to change up min-maxing a little (1T = 0, 2T = 2, 3T = 6, 4T = 12.. etc.) or something along those lines
Add chemicals that can temporarily raise or lower stability.
Change stability to impact the likelihood of accepting an injector - someone with a low stability would be able to accept a gene, but someone with a very high stability might get the message 'your body rejects it!' Obviously, either change should result in appropriate damage. This wouldn't affect the scanner.
Make boosters operate on multipliers (e.g. they use some fraction of traits the affect *# of traits affecting) and have them multiply off each other (so booster A + booster B + a trait would be more then it would currently be, unless you were affecting only one mild ability).
Reduce stability by the number of traits you have - 1 * # of traits to change up min-maxing a little (1T = 0, 2T = 2, 3T = 6, 4T = 12.. etc.) or something along those lines
Add chemicals that can temporarily raise or lower stability.
Change stability to impact the likelihood of accepting an injector - someone with a low stability would be able to accept a gene, but someone with a very high stability might get the message 'your body rejects it!' Obviously, either change should result in appropriate damage. This wouldn't affect the scanner.