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Implementing Good Player Rewards
#25
Could rework the score system to be a % based thing. Say engineers have to keep APCs powered, if all the APCs are powered they score 100%. Botanists and QMs and other production jobs would be given targets to hit I guess. They'd go up beyond 100% on their own but not contribute to the main station score after they hit 100%.

Then the overall round score is the average of all the %s that each job earned. If all jobs met their targets, then the station gets a rating of 100% for example. Not that you'd need 100% to get rewarded, though I imagine it'd scale with how well you did past a certain point.


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