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Implementing Good Player Rewards
#24
ISaidNo Wrote:Yeah i'm not really going for the whole rewards for good players idea. It could possibly work if it was more collective in general - if the crew scores well, the next round will have extra stuff or whatever. That way the players have to work together to let everyone benefit - and of course nothing's stopping someone from pissing all over it and sabotaging their efforts.
nerf/fix QMs effect on the market and score-based rewards for the next round might work.

Also, you should be able to set your PIN for your ID card, and have it stay that number. That way, I can share my bling with nerds I hate slightly less than others.


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