05-24-2015, 03:57 PM
I personally love the new Nuke mode, as it actually promotes teamwork and careful planning. It's a bit tragic that stealth is essentially dead, even if it's hypothetically useful. It's also much shorter than original nuke mode, but that's not really a problem to me.
I will say this though: The old nuke mode was difficult for syndies to win, while this new nuke mode seems to be difficult for the crew to win. Once the bomb is placed and armed, there doesn't seem to be much hope for the crew. The motion sensor thing shortening nuke life to one minute really seems to fuck with the crew. The only choice at the point is the space it through the artlab mass driver, though I have no idea if the bomb can be directly disarmed.
I'm also hoping that more locations to place the bomb are added later one. Just placing it in research could get real repetitive and formulaic real fast.
Also, minor question/suggestion: Do the pinpointers now point to the nuke? If not, they should.
I will say this though: The old nuke mode was difficult for syndies to win, while this new nuke mode seems to be difficult for the crew to win. Once the bomb is placed and armed, there doesn't seem to be much hope for the crew. The motion sensor thing shortening nuke life to one minute really seems to fuck with the crew. The only choice at the point is the space it through the artlab mass driver, though I have no idea if the bomb can be directly disarmed.
I'm also hoping that more locations to place the bomb are added later one. Just placing it in research could get real repetitive and formulaic real fast.
Also, minor question/suggestion: Do the pinpointers now point to the nuke? If not, they should.