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cogblap v0.98 | beta testing will be happening occasionally
Alright, none of these are likely good ideas, but here goes:

Make Plasma Research check for the random traits of the plasma that the station was delivered in this shift's shipment, such as speed of burning, heat of burning, toxicity, particle size (Small enough particles would be able to penetrate breath masks but not space helmets or regular gas masks), spreading speed, etcetera. These could, from what I know, be set to randomize within a range of numbers.

Make Plasma Research integral to getting the best engineering mixes. Give them some basic supplies to get a decent mix going, but if Research doesn't get to work mixing gasses into better and better mixes, the engine won't last too long. Maybe certain mixes give lower but more sustained power, while you can make some that will flash and burn out incredibly quickly but send a massive jolt through the system for emergency situations. This is probably already a thing.

Make Plasma somehow react to smoke that contacts it in the air, and give the room a mounted fog machine to feed chems into to test this. Maybe one round, tricord smoke hitting plasma makes it heal anyone in it instead of poison them. The next, it might cause burn damage for some reason. Fuck realism, this is a spaceman game. This would obviously be interesting for both traitor and helpful scientists, though it'd probably be a pain in the ass to code, if it were possible at all. This is just one of those "Damn that'd be neat but unlikely" ideas.


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