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Implementing Good Player Rewards
#23
ISaidNo Wrote:Yeah i'm not really going for the whole rewards for good players idea. It could possibly work if it was more collective in general - if the crew scores well, the next round will have extra stuff or whatever. That way the players have to work together to let everyone benefit - and of course nothing's stopping someone from pissing all over it and sabotaging their efforts.

Suddenly everyone tries to play QM to manipulate the market and send the score through the roof. Rideable cats for everyone.


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