01-24-2013, 04:26 PM
What I've always hoped for on the bombs is: Chemical Warfare.
Igniter/beaker assemblies are all well and good but put out a pitiful amount of smoke and the delay smoke produces makes them only really useful against braindead targets for the most part.
Tank-Transfer Bombs are of impressive size (especially the 11x11 02 tank handmade kind), but only useful for complete obliteration of area.
I'd like to see a combination of this. Add a few specific chemicals in precise amounts: Radium 'Dirty' bombs, Flashpowder concussive bombs (Large flashbang with limited destructive capacity, and a medium length blindness, akin to wizard Blind), Sleeping Tox. bombs (limited effect compared to an injection).
Just a quick two cents.
That said I'm so glad smoke can carry three chemicals now, Thalmerite/thermite/Weldingfuel smoke is golden.
Igniter/beaker assemblies are all well and good but put out a pitiful amount of smoke and the delay smoke produces makes them only really useful against braindead targets for the most part.
Tank-Transfer Bombs are of impressive size (especially the 11x11 02 tank handmade kind), but only useful for complete obliteration of area.
I'd like to see a combination of this. Add a few specific chemicals in precise amounts: Radium 'Dirty' bombs, Flashpowder concussive bombs (Large flashbang with limited destructive capacity, and a medium length blindness, akin to wizard Blind), Sleeping Tox. bombs (limited effect compared to an injection).
Just a quick two cents.
That said I'm so glad smoke can carry three chemicals now, Thalmerite/thermite/Weldingfuel smoke is golden.