Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
It's Not Over Yet: Escape Shuttle Transit Period
#26
Paineframe Wrote:I like being able to get back onto the shuttle, though. Especially considering how easy it is to space someone from the shuttle, and that being spaced is pretty damaging already. Otherwise, a box of sonic grenades or a beaker of sonic powder would make "Escape alone" a cinch to pull off.

I don't think this whole mechanic will work (or make any sense) if you can get back on the shuttle if you get off it, whether accidentally or by force, if it is going in hyperdrive.
Like that was already mentioned, it'd be preferable if the shuttle was redesigned to reflect this change. Something similar to other servers, but i'd like to see our own take on it, a more appropriate layout to favor last ditch firefights aswell as the robust survivors.

Anticheese Wrote:The escape pods should be allowed to jump into hyperspace after the shuttle leaves, maybe even by autopiloting through the rip in space left by the shuttle? But you could flavour their inevitable fuckups if people jump in them beforehand as a hyperdrive malfunction.

Basically, make the escape pods a second chance for the small handful of people who don't quite make it. They still have to actually board the shuttle in hyperspace, or else risk pancaking against Centcom. get in not go out

please pretty pretty please make the escape pods useful. Having them travel through hyperspace to reach centcom would be just as neat. You could always tie in this popular idea (shameless self plug) viewtopic.php?f=6&t=1862&hilit=cash+rules


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)