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It's Not Over Yet: Escape Shuttle Transit Period
#25
ISaidNo Wrote:One thing to note with the TG implementation - if you get outside the shuttle while it is in transit and go too far away from it, you are basically hurled away at tremendous speed to simulate the shuttle speeding on without you. This should either dump you somewhere random in space or gib you - either way you're not getting back on the shuttle come hell or high water.

The escape pods should be allowed to jump into hyperspace after the shuttle leaves, maybe even by autopiloting through the rip in space left by the shuttle? But you could flavour their inevitable fuckups if people jump in them beforehand as a hyperdrive malfunction.

Basically, make the escape pods a second chance for the small handful of people who don't quite make it. They still have to actually board the shuttle in hyperspace, or else risk pancaking against Centcom. get in not go out


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