05-21-2015, 10:42 PM
I remember proposing an idea along these lines a while back, but not in regards to the escape shuttle: It was actually in regards to nuke ops. Teamwork can be a really big issue and some folks just grab all of the RPG rockets and run off without so much as a single word, so mandating a waiting period before getting your gear can help in formulating team strategy. But I can see it working very well with the escape shuttle, too.
Erev Wrote:It also allows for a final struggle vs that guy trying to spoil your 'escape alone' objective by rushing in during the last five seconds.Also this, I really like this. It would make for some very tense final showdowns between antagonists and non-antagonists, and would also provide a bit more in the way of strategy. Do you try to strongarm the escape shuttle to make sure that no one gets into the thing to begin with, or do you lie in wait until the shuttle's left before pulling out the weapons of mass destruction?