05-20-2015, 02:25 PM
I know I'm about to validate everything you say about me but this discussion is starting to show that radbows may be a bit too cheap on the telecrystal side.
What my 'technobabble' uncovered is that an unintended side-effect of the armor piercing code was that the damage was amplified at least twofold for most gear. Effectively, if that bug was fixed first before the removal of the AP property, we'd be having this very same discussion.
Make no mistake, initially when introduced on shroom, a derringer shot was 60 brute, non-AP and even then it would effectively kill the target, and that was prior to bleeding. Granted, crit is somewhat more survivable now, but it still packs a punch enough that someone left there will die, I just don't believe that any item or ability should be an immediate death unless it's up there in the top tier. I think we veered far off-course.
What my 'technobabble' uncovered is that an unintended side-effect of the armor piercing code was that the damage was amplified at least twofold for most gear. Effectively, if that bug was fixed first before the removal of the AP property, we'd be having this very same discussion.
Make no mistake, initially when introduced on shroom, a derringer shot was 60 brute, non-AP and even then it would effectively kill the target, and that was prior to bleeding. Granted, crit is somewhat more survivable now, but it still packs a punch enough that someone left there will die, I just don't believe that any item or ability should be an immediate death unless it's up there in the top tier. I think we veered far off-course.