05-20-2015, 01:24 PM
So in your haste to get yourself from a drama-laden /tg/ community you come to the haven of goonstation, only to post a paragraph on /tg/ station in a suggestion forum post about derringers, thus effectively importing drama. ...aaalll righty then
What i'm reading from this is that derringers in their original state essentially did more damage against armor due them being AP rounds? or is there something i'm missing here?
Also with regards your other points:
And my point still stands with the radbow. The radbow in the hands of a robust dude can completely cripple the station, and that's for 3 telecrystals. A traitor cannot do anywhere near that destructive damage with a derringer as he literally only has two shots.
Marquesas Wrote:
What i'm reading from this is that derringers in their original state essentially did more damage against armor due them being AP rounds? or is there something i'm missing here?
Also with regards your other points:
Quote:I just learned it was a 125-damage AP shot. Which is fairly ridiculous.The derringer is literally a one telecrystal per shot item. 125 AP damage is not that crazy if you look at at it from that perspective. It is not really a ranged weapon at all, but more of a melee weapon, in that damage is only done in close quarters. So a 125 ap "melee" weapon that costs 1 telecrystal every time you use it (and you're not guaranteed to land every shot like a melee weapon would) is fine in my opinion. Dare I say it, it could do with a buff if anything.
Quote: and when you're strip searched they're not going to notice the gun that's tucked away behind your sunglasses but they're damn sure finding that radbow.Funny you mention that, strip search routine of someone suspected to a be a traitor often leaves the traitor in prison clothing and removed of all their goods. Not that I approve of that (i'd prefer if they had a bit of dignity), but it's something I see more and more. So this point is moot. They sure as hell will find a derringer if they suspect you of being a traitor. And it's often when it's too late.
And my point still stands with the radbow. The radbow in the hands of a robust dude can completely cripple the station, and that's for 3 telecrystals. A traitor cannot do anywhere near that destructive damage with a derringer as he literally only has two shots.