Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Why was derringers nerfed?
#9
Armor piercing rounds do armor calculations with one-third of the armor value.

And that might explain why this nerf might seem a bit like a fucking hammer.
Apparently, AP bullets do the following:
- If no armor is worn or armor value is 0, do power / 2 damage.
- Otherwise, do power / (armor / 3) damage.

This, of course, means that weak armors actually amplify damage, with the thinnest armor making the projectile do 3x damage. No wonder this nerf seems like it brought down the skies.

I'd like to note that this nerf makes the derringer do effectively more damage against unarmored targets.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)