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Why was derringers nerfed?
#6
It just doesn't make sense really. There's no balance in it at all. You have a radbow which for 1 telecrystal more has infinite ammo and is completely silent. So why bother with the derringer?

Grayshift Wrote:I would like to make a case for leaving an exception for the captain's armor, however..

This would be better. Having the captains armor AP proof is a strategic. It's not nerfing the derringer, it's buffing the captains armor in a specific way, particularly in the case of him being downed in a operative round.

Ed Venture Wrote:Stuff
I agree community input on what needs what would be highly preferable. I feel like with the derringer was nerfed in a rather emotive manner, where someone was killed by it and was all "hey I was wearing armor, that's unfair!" and goes and changes that, rather than actually being robust, noticing the BIG RED TEXT and running away, either avoiding the measly two shots it has or moving into a range where those two measly shots do little damage. Because that's how situational the derringer is, that's all it takes for someone to fuck up with a derringer.
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