05-19-2015, 12:36 PM
As much as I think officers need every edge they can get, I agree. If a traitor spends two TCs to take someone out, they should get their moneys' worth.
I would like to make a case for leaving an exception for the captain's armor, however. At present I'm fairly sure it's no different numerically than the standard armor vest. Giving it armor against even AP rounds gives a captain in a nukeops round a better chance of making the round interesting. Mostly a small suggestion to make the cap's armor at least slightly flavorful. No more numerically protective than a standard vest, just it also impacts AP rounds.
Even if not, I think derringers don't need this nerf.
I would like to make a case for leaving an exception for the captain's armor, however. At present I'm fairly sure it's no different numerically than the standard armor vest. Giving it armor against even AP rounds gives a captain in a nukeops round a better chance of making the round interesting. Mostly a small suggestion to make the cap's armor at least slightly flavorful. No more numerically protective than a standard vest, just it also impacts AP rounds.
Even if not, I think derringers don't need this nerf.