01-24-2013, 12:54 PM
I think the idea of persistent player rewards is kinda awful personally.
I'd much rather just make all the jobs more fun to perform, and make all the dangerous jobs have some productive features so they're not just wasting time waiting to bomb the escape shuttle or whatever. It's a damned video game we play for fun, none of these imaginary jobs should feel like actual chores to perform. Blech.
Another good in-round reward would be to have some really cool expensive stuff that the station can only afford if a bunch of people are cooperating and doing their jobs. Nobody gives a shit about the end of round achievements, in-round achievements are where it's at.
I'd much rather just make all the jobs more fun to perform, and make all the dangerous jobs have some productive features so they're not just wasting time waiting to bomb the escape shuttle or whatever. It's a damned video game we play for fun, none of these imaginary jobs should feel like actual chores to perform. Blech.
Another good in-round reward would be to have some really cool expensive stuff that the station can only afford if a bunch of people are cooperating and doing their jobs. Nobody gives a shit about the end of round achievements, in-round achievements are where it's at.

Goonhub