05-19-2015, 09:57 AM
Xeram Wrote:I recall while bumming around in a normal round once a normal dude managed to teleport to centcomm using some teleporter shenanigans and build a 2-way system back and forth. Dunno if it was fixed but I'm sure there's some form of trickery, be it that or otherwise, that can get you to centcomm so you don't have to coordinate it in the 60 seconds if round end, assuming minimal lag.Sadly that's been fixed. Can you get to the teleporter stuff to Centcomm still? Yes. Can you walk on Centcomm before the round ends? No, because you will instagib.
Although you could still try it and simply wait until round-end if you want to avoid the potential chaos of the escape shuttle. Might be wise actually.