05-16-2015, 05:06 PM
For new objectives, please avoid making ones that require you to purchase a certain traitor item to actually achieve. For example so far, the one about emaging beepsky and having to escape with an agent ID. This limits the amount of options that a traitor who wants to complete their objective can take with items, mind you if the traitor was given this item for free if they had to complete the objective that would be a different story.
I feel that the more ambiguous an objective is the more fun someone can have with it, such as the one's Gannet's has laid out, each which can be achieved by assassinating people, cutting station power, destroying a console, etc. Assassinate X target, or steal the AI's processor really only allow for one way to complete the objective, which gets really boring after awhile.
I feel that the more ambiguous an objective is the more fun someone can have with it, such as the one's Gannet's has laid out, each which can be achieved by assassinating people, cutting station power, destroying a console, etc. Assassinate X target, or steal the AI's processor really only allow for one way to complete the objective, which gets really boring after awhile.