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Let's think of new traitor objectives here!
#5
Honestly, I think the only traitor objectives that are actually fun are the ones that bring you into opposition with the crew. Any kind of objective that doesn't lead to that is boring - I'm all for removing the Steal X and $$$ objectives.

I also think objectives should leave the method open. It's a goal, the tactics of how a player carries it out should be up to them.

That said: Objectives are training wheels for traitors until they either decide to become one of the two archetypes. People who try to kill as much of the station as possible, and people who try to kill people in unusual, fun and/or griefy ways.

Some thoughts...
Departmental sabotage sounds good on paper but it's one of those things that depends on the department actually being running that round. It might be better phrased as "Pick a functioning department and sabotage (aka grief!) the everloving hell out of it. Ensure no work is done. Make them angry as possible." It's one of those that can't be tracked, naturally., but those are often the best.

Another one. "Pick an often-traveled or used area of the station (bar, market, chemistry, medbay are examples), fortify it, and defend it with your life against all intruders. NONE SHALL PASS and REMEMBER THE ALAMO!"
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