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Let's think of new traitor objectives here!
#2
a few of those suggestions seem boring, and one extremely difficult without secret knowledge.

as a general rule, I don't think traitor objectives should require leaving the station(except on the escape shuttle)

I think it might be cool if certain traitor objectives came with objective-related items you summon with your pda one time for free

such as: "plant this transmitter under the captain's bonsai tree before the x minute mark for a tactical strike"

and then at x minutes the syndicates launch a missile at that location.

or "place ten brains in this knowledge acquisition blender and escape with it on centcom" and the blender tells you the contents of their notes (like their pin) as a bonus
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