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More Frankenscience is Needed.
#7
salix_catus Wrote:
DyssalC Wrote:
Marquesas Wrote:Great idea, however good luck finding a coder willing to work this. This is deep into gun-in-mouth territory.

I absolutely love the concept art, though.
I've started to notice that most goon coders associate difficult coding with suicide. It's a strange thing.

Also, I know nothing of coding, but wouldn't this be giving attached limbs different sprites? It has been done for the wendigo arms, chainsaws, borg parts, and bear arms already. Were those also suicidally difficult?
Even if you did know something of coding, It'd be hard to say without knowledge of how gooncode in particular deals with doctoring/limbs/etc.
With the updates that allowed wendigos, spores and more to be player controlled, plus decapitation and monkey AI It seemed more likely possible.
I'm guessing that doctoring, player controlled creatures and AI creatures are seperate systems that interact with each other.
So Why not standardize the whole system?
Make all living things (apart from small critters) essentially the same class of thing with limb slots and brain slots (different brains containing different AIs!) and hearts and what not.
for example you could have dwarf human legs with a wendigo heart, a synthbrain(plant AI), a monkey head and robot arms.
With all of this you could create a whole new branch of medical science.
all the elements are already in the game, they just needed unifying into a proper system.
Now that's where I start to see shit being nuts, turning all humanoid mobs into monkey equivalents. That'd be super interesting, because essentially you could just make somebody a wendigo, but I also see it being considerably harder.
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