05-16-2015, 09:00 AM
-Have X tiles of the station on fire when the round ends.
-Obliterate X people completely (gib them or otherwise completely obliterate their body so that they cannot be revived)
-Have X amount of the station damaged/destroyed by the end of the round (destroyed floors, busted APCs, broken walls, damaged equipment all count for this, not sure how practical this one would be)
-Have a OneHuman law for you in effect when the round ends.
-Have X percent of the station depowered when the round ends.
-Retrieve and set off the nuclear charge from Hemera.
-End the round wearing an agent ID with with access to X.
-Obliterate X people completely (gib them or otherwise completely obliterate their body so that they cannot be revived)
-Have X amount of the station damaged/destroyed by the end of the round (destroyed floors, busted APCs, broken walls, damaged equipment all count for this, not sure how practical this one would be)
-Have a OneHuman law for you in effect when the round ends.
-Have X percent of the station depowered when the round ends.
-Retrieve and set off the nuclear charge from Hemera.
-End the round wearing an agent ID with with access to X.