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Implementing Good Player Rewards
#4
With the current modes the way they are - everyone just messes around while one or two people try (and fail) to go on a killing spree - "good player" is just way too subjective. Is a good engineer one who sets up the engine right away and tells the AI to get the solars? Or is it one who builds a cool room for the rest of the station to use? Is it one who repairs doors to EVA, then goes through the teleporter and repairs the AI Satellite's console?

How would you stop people from "boosting" for points? What's to stop an Engineer from ripping up floor tiles only to replace them right away because he gets points for "fixing" it? What if he's only ripping them up because he's building something cool? What if he's ripping them up because he's making the floors stronger?

There's just waaay too many variables here. Our game modes are just too open-ended, and there aren't any jobs that have a really really clear and defined goal. (And then you know people would just boost for points anyways by having someone else rip up tiles for them to replace or something)

But if anything like this is ever done, resetting after death is the right idea, I think. It would make it so people actually care about surviving through rounds, which would make murder a much bigger deal and I think most players would just generally be more careful and act much differently around antagonists.

It's a cool idea, but hell if I know how to stop the cheating/abuses/unfun aspects.


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