01-24-2013, 05:49 AM
There has been some discussion about ways to implement rewards for high point value rounds and other achievements that would exist as items that persisted through rounds.
A novel way of doing this I considered would be to allow players to earn a reward, however it can only persist for as long as they can keep joining and surviving through rounds of SS13, with any deaths resetting them back to being a pleb like any other person.
I know nothing about the code side, however given that automatically changing maps between rounds has been described as pretty difficult, I would not be surprised if the game could not keep track of this kind of info, but would like to hear ideas!
A novel way of doing this I considered would be to allow players to earn a reward, however it can only persist for as long as they can keep joining and surviving through rounds of SS13, with any deaths resetting them back to being a pleb like any other person.
I know nothing about the code side, however given that automatically changing maps between rounds has been described as pretty difficult, I would not be surprised if the game could not keep track of this kind of info, but would like to hear ideas!

Goonhub