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Implementing Good Player Rewards
#1
There has been some discussion about ways to implement rewards for high point value rounds and other achievements that would exist as items that persisted through rounds.

A novel way of doing this I considered would be to allow players to earn a reward, however it can only persist for as long as they can keep joining and surviving through rounds of SS13, with any deaths resetting them back to being a pleb like any other person.

I know nothing about the code side, however given that automatically changing maps between rounds has been described as pretty difficult, I would not be surprised if the game could not keep track of this kind of info, but would like to hear ideas!


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