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Changeling Suggestion Thread!
#24
Marquesas Wrote:There will be further changeling ability additions, but at this point there are no plans to bring the instant KO back. To clear it up, it literally acts as a fluoro splash. Any headgear will be melted or if there is no headgear, the victim takes damage along with identity removal.

The melting headsets bit, however, is not out of the question. I'll leave it on the table in case balancing is required.
I'm also considering upping the damage (= the acid volume in the spit) and making it not homing. You could effectively grind someone to a slow limp with a single spit.

On the other hand I'd like to note that my stance on instant, free stuns is that it's detrimental to the gameplay. This doesn't mean I'm going to remove stun batons per se, but an effortless homing KO is really, really something that isn't fun to fight.

That being said I need to go nuke wizard from orbit because it goes against everything I just said.

I agree with your whole stance on stunning but consider this:
With changling and wizard it wasn't a case of "stunning" but rather very powerful attacks.
For changling, it'd be better if he had a higher amount of powers, but powerful attacks cost DNA. Rather than the previous set up of two powerful attacks, spit and sting, the latter only costing points. It'd be better if the ling had more powers of escape, and obscurity, and that is powerful attacks were split up into various attacks. This encourages people to play TACTICALLY. Spamming all the powers will only result in diminished DNA but will also scream to everyone that you're an evil alien. You'll also have to know what power to use when, and keep an eye on the cool downs.

And for wizard, it should be exactly the same. The current (hopefully soon previous) set up of wizard is spells that are particularly powerful. I'm just going to use fireball as an example here because it's godawful and anti-fun. People groan when a traitor is using HE rounds but really a wizard with fireball is no different. I'd argue it's worse. What wizard SHOULD be is instead of having 4 spells, he should have 6. Those 6 spells are weaker than what he has now, but like changling he has to balance the spells and use them tactically. And maybe those 6 "spells" don't have to be spells. Adding in new staffs and enchantments, for which the current wizard only has 1 of each would diversify what's currently a very boring antagonist.
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