05-14-2015, 01:15 PM
There will be further changeling ability additions, but at this point there are no plans to bring the instant KO back. To clear it up, it literally acts as a fluoro splash. Any headgear will be melted or if there is no headgear, the victim takes damage along with identity removal.
The melting headsets bit, however, is not out of the question. I'll leave it on the table in case balancing is required.
I'm also considering upping the damage (= the acid volume in the spit) and making it not homing. You could effectively grind someone to a slow limp with a single spit.
On the other hand I'd like to note that my stance on instant, free stuns is that it's detrimental to the gameplay. This doesn't mean I'm going to remove stun batons per se, but an effortless homing KO is really, really something that isn't fun to fight.
That being said I need to go nuke wizard from orbit because it goes against everything I just said.
The melting headsets bit, however, is not out of the question. I'll leave it on the table in case balancing is required.
I'm also considering upping the damage (= the acid volume in the spit) and making it not homing. You could effectively grind someone to a slow limp with a single spit.
On the other hand I'd like to note that my stance on instant, free stuns is that it's detrimental to the gameplay. This doesn't mean I'm going to remove stun batons per se, but an effortless homing KO is really, really something that isn't fun to fight.
That being said I need to go nuke wizard from orbit because it goes against everything I just said.

Goonhub