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Chaplain Rework Discussion/Suggestion Smackdown
#37
Sundance Wrote:I've warmed to the idea of religions being a cool hat club. Although I think I do we need to tie this into the OP somehow rather than going off on this complete tangent.
So how would the cool hats help with the religion?
Perhaps, the chaplain could have two minor skills. One skill is just a passive skill, while the other is in benefit to his cool hat followers. As in, his spells only effect those that were his stupid/cool hats, while he has a spell that minorly effects himself.
Hat power ideas. Listed in order of Domain: Hat - Chaplain hat spell effect. Note that the Chaplain would have to activate all these powers except for the nature and death, which are passive for the hat wearers.

Atheism: Fedora - Everyone tips their hat (Non-lethally) and does the smug emote
Life: Nurses hat - Chaplain can heal 2 points of damage for every hat being worn, on a specific target
Death: Top Hat - Everyone wearing a hat is notified when another hat wearer dies.
Order: Judges Hat - Everyone wearing a hat's location, job, and health status is listed to everyone else wearing the hat
Chaos:Jester's cap - Everyone wearing the hat switches places
Light: Cake hat - Everyone drops a small flare like object that lights up the area before eventually burning out.
Darkness:Puritan hat with black veil - Everyone wearing the hat temporarily appears as "Unknown" even with an ID on them.
Machinery:Cyborg Implants - Everyone wearing the hat can read (but cannot send messages on) the machine chat temporarily
Nature: Fruit Hat - Healing effect of food is more effective, no ill effects from smoking weed.

I feel like that's marginally useful enough for both the chaplain and other players. As for the Chaplain's personal passive powers

Atheism: Chaplain can understand monkey's speech
Life: Chaplain can remove status effects (Shock, Cardiac arrest, Food Poisoning, addiction) in addition to healing with the bible
Death: Chaplain is notified whenever a death occurs and is given a general location of where the death occurred (Cardinal directions, distance)
Order: Other players speak in small text around Chaplain
Chaos: Chaplain randomly receives the actions, spoken words of another player in pink thought text
Light: Electric lights nearby Chaplain are powered, even if there is a powered down APC
Darkness: Chaplain doesn't appear on AI camera list
Machinery: Chaplain is notified when AI laws are changed. Cannot actually read the laws
Nature: Chaplain can bless botany plants. Increases one plant variable of choice
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