01-23-2013, 08:00 PM
i'm not sure those first three would actually DO anything since the game doesn't seem to discriminate between forms of damage. i guess if you ran out of one of the good medicines and you needed to convert some damage that medicine type healed into another form you still had medicine for it might be useful. if you're suggesting they be added to the medbay at the start of the round, that's useless because more useful medicine could be added instead. if you're suggesting that the chemists have the ability to make them, well, why not just ask the chemists to make more kelotane, bicaridine, and dylovene?
these already exist. the second one too, if you count the muzzle.
Nightgunner5 Wrote:Something that cures/masks epilepsy.
Something that makes people shut up without knocking them out.
Something that heals all forms of damage without causing addictions, but very, very slowly.
these already exist. the second one too, if you count the muzzle.