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Chaplain Rework Discussion/Suggestion Smackdown
#25
I have a huge effortpost in the works with a crapton of ability brainstormings (just need to actually get around to finishing the damn thing. Ugh, that button...) but one thing I might as well throw out there right now: Personally, I think that Nature and Life as domains have a bit too much in the way of overlap, with Life presumably being the domain of all living spirits and Nature being the domain of...living nature beings/plants? It just seems simpler to mesh the two together.

However, since Nature is obviously meant to be a counterpart to Machinery, the idea I had for a replacement domain would be Sorcery for some good ol' magic vs. machine action. I know that we want to avoid the chaplain basically being a friendly wizard, so the Sorcery domain should have as little copypasting as possible while still retaining a sort of "wizard-lite" effect. Maybe give them the ability to use a reflective surface (filled drinking glasses, glass shards, etc.) to practice scrying and get a text read-out of the rough location of the target, let them cast invisibility on themselves for brief moments of time, have them pull rabbits out of hats, iunno. Fun magic-type stuff that does as little leaning as possible towards the already-existing magic assholes we all know.
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