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Chaplain Rework Discussion/Suggestion Smackdown
#24
Ok, have one more of my stupid ideas.

Base Idea:
Since the coders seem fond of power point system lately, why not give the chaplain one as well. The gist of this would be that the chaplain has an ultimate power that takes up all of their points at once, and can use more points in any of the lesser powers to beef it up a bit. Everything would be a bit different for different domains. It should also scale so that you can’t use your power more than once or twice in a round unless you really work hard for it, since the points regenerate rather slowly.

The chaplain should earn these power points at a very slow rate, unless they do their job properly. For this, I think all of the crew should get a number next to their heads called faith. The chaplain should be able to judge the average or total off all the faith points on the station, so they can see how good they are doing. Each person should be able to set it at all times, so the chaplain has a reason to preach to people. The chaplain can also increase this number by their special powers near people. These numbers should factor into how fast the chaplain gains their power points. Each domain has an additional way of earning power points faster, which should have something to do with what’s in the chapel. I also think an ultimate sort of power might be cool.

I have no idea what the code is like, so I have no idea if any of this is feasible at all.

Atheism: The points should be called smugness for this domain. I like all the fedora powers, and obviously like my suggestion earlier. I don’t think the resistances should be excusive to this domain, though. For this domain, the gimmick should be that the lower Faith number is better, since you want to destroy faith. This means that the ultimate power should be lecturing to a room, which drains faith from people/puts them to sleep. For a traitor, this should also be able to drive people into a rage (add rajaijah to their system) or make them grow a fedora and beard, and also give them access to this power, so there is a sort of zombie apocalypse of bearded weirdoes mixed in with riots.

For faster power points, watch science experiments, burn the bible, and wear the euphoric fedora. Maybe decorate the chapel with science equipment, or a telescope or something.

Life: I like the healing idea. Perhaps base the amount of damage you can heal on how many points you can put into the power. I also think that you should be able to siphon your own hit points into other people. This leads into the ultimate power idea, where you can bring one person to life, at a cost of all your points and your own life. As a traitor, you should be able to take over the body of the person you bring back to life, and get to keep all your powers (or maybe just mindslave the resurrected person).

To get additional life points faster you need to keep living critters in your chapel. And maybe some plants.

Death: My idea is basically a death chaplain is a weirdo necromancer. For something useful for death, perhaps a power to damage any critters would be useful, so you could be space adventurer. The damage would scale with the number of points used. Another idea related to dead chat is to only let the chaplain hear a random line from the dead chat that round. This means you might get something useful, but likely just useless crap. An ultimate power idea would be similar to the life resurrection, but instead you only have to give up max HP, but you end up with a peaceful revenant with the ghost of the person back in control of the body. The more HP you give up, the longer the revenant lasts, and maybe the body can’t speak unless you give up the majority of your HP. For a traitor, get rid of the HP cost, and have the revenants be your minions for evil. Perhaps require a sacrifice of somebody living for a permanent minion.

To get points faster for the death chaplain, have dead critters and other body parts littering your chapel.

Order: For one power let the chaplain see one of the red text messages, which might tell you a killer, or show you some guy fighting a monkey. I can’t think of many other ideas, but perhaps the ultimate power should cause all the items on the floor to come into a locker. A traitor version could do this to people as well, where they would be trapped.

Here you get points faster for keeping the chapel clean. Maybe get more points for making symmetric wire art.

Chaos: I can’t think of anything to add to Daeren’s ideas. That sounds good to me.

Additional point regeneration can be had by cluttering your chapel with as much random stuff as you can find. Also, wearing different clothing for different outfits should increase your point.

Light: Uh, can’t think of anything new. Emit more light by using up more power points? Just earn more points by adding as much light as possible in your chapel.

Darkness: No new ideas here either, just earn points faster by making your chapel as dark as possible.

Machinery: I think you should be able to bless cyborgs and charge them. The blessing could make them faster and work harder. I think a good final power would be to convert a dead body into a cyborg, with the traitor power obviously allowing you to convert anybody into one. Perhaps make them a syndieborg. Here you get faster points by having robots beep around in the chapel.

Nature: I would let the bless weed have a small radius which scales as the number of points you use, so at full power all the weed in the station is blessed. Perhaps the good version of Daeren’s traitor power just summons friendly bees. The point gimmick should be to have plants in your chapel, and put grass all over it.

So, this is a wall of text, and I apologize if my writing isn’t very clear. Let me know what y’all think.
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