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tone down the hyper-aggressive monkey ai
#42
Sundance Wrote:My suggestion is randomize the monkey ai per monkey and have varying forms of aggression.

Neutral
Monkeys as currently are. Will attack if provoked. Will back up monkeys.

Apathetic
Will attack if provoked. Will not back up monkeys.

Frightened
Will flea if attacked, and will counter-attack if player continues his assault. Will back up monkeys.

Cowardice
Will flea if attacked. Will not back up monkeys.

Smart
Will attack if provoked. Will flea if on low health. Will not back up monkeys.

Aggressive
Will make warning signs to player by chattering its teeth or hunching its back. Will attack even on help intent. Will back up other monkeys. Avoid this monkey. Bad monkey.

This way, it's not going to end in your ass being swarmed by monkeys, and people wont feel the need to eradicate their ape heritage every round.


I have a suggestion for other monkey AI

Trained
Monkeys will do tricks when hearing the saxaphone or vuvuzella from their caretaker. This can be triggered by feeding monkeys bananas. A sort of lazy man's Pavlov.
Trained monkeys are also really protective like bees, and can be instructed to follow. Chef can use this to render monkeys docile for monkey impaling, and scientists can use it as a cheap guard buddy defense system but they need to bother botany for more bananas.

Clown should spawn with a trained monkey.
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