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General Suggestions Thread! V2.0
V12US Wrote:I'd like to see an upgrade for Cyborgs that allows the Cyborg to look like a human. Since it seems that replicants have been removed some time ago for reasons unknown (I only recently started playing again), perhaps the upgrade they started with can be readded as a craftable upgrade in the robotics fabricator? Something like a Holographic Emitter, that when activated replaces your 'cyborg avatar' with a generic human looking version, wearing an outfit based on your current module. It would mostly be just a 'fun' addition with no real point, though in the case of traitors hunting down cyborgs, this (in combination with a name change) could be a useful upgrade to make it more difficult for the traitor to find and destroy the cyborgs.

replicants got removed because they didn't mesh well with the new(ish) way that robotics works, to the best of my knowledge. gonna suggest that 'replicant' be a module type instead, with a tool in the fashion of a cloak or chameleon projector that makes it look like a human when activated. that way there's a bit of room saved for other upgrades(not that people ever give the cyborgs upgrades).


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