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Chaplain Rework Discussion/Suggestion Smackdown
#21
To those saying that the chaplain shouldn't be the station's friendly neighborhood wizard, I say: Why not? The ideas suggested in the wkzard revamp thread are leaning towards a tabletop RPG-style level progression, and since the chaplain is associated with such nerdery by way of the game room being right by his office, I think that the chaplain/wizard dichotomy is worth exploring.

I have some specific ideas rolling around for domain-related abilities, but I'm in a calculus class right now and I've been insanely busy besides, so it'll be a while until I'm able to list them out.
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