05-03-2015, 05:20 PM
My suggestion is randomize the monkey ai per monkey and have varying forms of aggression.
Neutral
Monkeys as currently are. Will attack if provoked. Will back up monkeys.
Apathetic
Will attack if provoked. Will not back up monkeys.
Frightened
Will flea if attacked, and will counter-attack if player continues his assault. Will back up monkeys.
Cowardice
Will flea if attacked. Will not back up monkeys.
Smart
Will attack if provoked. Will flea if on low health. Will not back up monkeys.
Aggressive
Will make warning signs to player by chattering its teeth or hunching its back. Will attack even on help intent. Will back up other monkeys. Avoid this monkey. Bad monkey.
This way, it's not going to end in your ass being swarmed by monkeys, and people wont feel the need to eradicate their ape heritage every round.
Neutral
Monkeys as currently are. Will attack if provoked. Will back up monkeys.
Apathetic
Will attack if provoked. Will not back up monkeys.
Frightened
Will flea if attacked, and will counter-attack if player continues his assault. Will back up monkeys.
Cowardice
Will flea if attacked. Will not back up monkeys.
Smart
Will attack if provoked. Will flea if on low health. Will not back up monkeys.
Aggressive
Will make warning signs to player by chattering its teeth or hunching its back. Will attack even on help intent. Will back up other monkeys. Avoid this monkey. Bad monkey.
This way, it's not going to end in your ass being swarmed by monkeys, and people wont feel the need to eradicate their ape heritage every round.