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Wizard Revamp (Extremely WIP) (Rough Draft)
#29
I was gonna post a big wizard suggestion thread myself but this thread beat me by ages apparently, so i'll just post them in here.. my ideas are mostly based around new spells and changes to current ones as i prefer the current mechanic suggestions to my own:

These spell suggestions are in a specific format of strong single target attacks, weaker multi target attacks etc, read on if you'd like..

Spell Group:Evocation fire spray (10)
-Fires a a stream of fire 3 tiles in front of you, with a radius 2 tiles wide
Spell Group:Evocation fire arrow (20)
-Fires a single fiery arrow at the target that does immediate minor brute and moderate burn damage and sets the target on fire. Could stun maybe?
Spell Group:Evocation fire cloud (35)
-creates a cloud of phlogiston smoke at a location you target (replaces fireball)
Spell Group:Evocation fire hydra (50)
-creates a temporary magical turret that fires weak fire projectiles at enemies that come into range


Spell Group:Evocation irritant spray (10)
-Fires a a stream of capsaicin (maybe itching powder?) 3 tiles in front of you, with a radius 3 tiles wide
Spell Group:Evocation poison arrow (30)
-Fires a single poison arrow at the target that has the same effects as a radbow bolt. Does not stun
Spell Group:Evocation poison cloud (40)
-creates a cloud of neurotoxin smoke at a location you target
Spell Group:Evocation mass confusion (50)
-causes up to 7 players in your view to become temporarily confused (movement randomised)

spell Group:Evocation spark (10)
-same description as the spell already suggested earlier in this thread
Spell Group:Evocation lightning bolt](25)
-Fires a single tile lightning bolt that stuns and does minor burn damage, will pass through multiple targets.
Spell Group:Evocation shock cloud (35)
-creates a cloud of lightning, similar to a shock grenade going off, at a location you target
Spell Group:Evocation emp burst (35)
-an old spell that actually used to exist! causes a burst of emp around you, messing up bots and damaging cyborgs
Spell Group:Evocation Arc Flash (55)
-subjects a single target to the effects of a powerful arc flash

spell Group:Evocation force lance (10)
-single target spell, hits a single target doing minor brute but knocking them back many tiles, minor stun
Spell Group:Evocation bull rush (25)
-Changes the existing spell. For the next 10 seconds, you have an ability similar to the matecho man ability to smash things out the way if you run into them.
Spell Group:Evocation shockwave (40)
-Similar to the wraith ability, with smaller radius.

Spell Group:Summoning animate object (15)
-exact copy of wraith ability
Spell Group:summoning summon monster (35)
-a fun spell and contextual; the more player on screen when you cast it, the nastier a monster it summons
Spell Group:summoning summon elemental (40)
-for the lazy wizard, this spell will randomly summon choose golem from a small list of chemicals, no reagents needed! list: phlogiston, cfl3, neurotoxin, water, cyanide, sugar, sulfanol, welding fuel, itching power, glitter, mercury, cheese, lithium.

Spell Group:transmutation protection from melee (20)
-protects you from all melee attacks, stapler attacks, punches, scalpels, bleeding effects etc for the duration of the spell. anyone attempting to hit you in melee takes 5 damage.
Spell Group:transmutation protection from missiles (30)
-a copy of the blobs reflective membrane that bounces any projectiles fired at you back in the same direction
Spell Group:transmutation injury mirror (40)
-for the next 20 seconds, the first attack that deals over 10 damage to you is reflected back on whoever caused the damage. Only one attack can be reflected per cast
Spell Group:transmutation Tensors transformation (55)
-Temporarily doubles your stamina regen, and temporarily gives you the traitor belt wrestling powers.



theres my dorky spell suggestions







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