Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Wizard Revamp (Extremely WIP) (Rough Draft)
#24
Something that just occurred to me was that my previous conception of the round immediately ending when the wizard's targets are killed was incorrect and the round goes on until the shuttle is called or the wizards die. Problem is, the first people to get killed by the wizard are usually the ones who can call the shuttle, so that usually takes an unbearably long amount of time to happen. Furthermore, once the people with the big guns (Captain, HoS, HoP, etc.) are all dead, there is very little that can stop a wizard from curbstomping the station for a solid twenty minutes unless some of the crew gets really, really inventive. Changing the objectives to include some kind of victory condition or putting in a system similar to the blob quarantine thing would help with this.

Furthermore, some people have countered my argument with the idea that the wizard should have the ability to relish in their victory a bit. And that's fine, I get that, and I don't want to ruin that for anyone. But when the relishing drags on for over half an hour and all the ghosts have as prime viewing material is the same fireballing shocking grasping wizard shit on a different wizard day, it's boring. When a wizard has defeated almost all of the important station figures, has taken all of their guns, and turned the station into a bloodbath that would make Conan the Barbarian squirm, that should be when the round ends. That should not be when the wizard decides to grind their victory in even further and perpetuate the round for longer than the round has any right to be.

The Wish spell idea that Ursula mentioned is actually really cool and helps to prevent those rare but still plausible stalemates in which the crew and wizard can't seem to put the stake through the opposing team, and I'm loving the DnD-style progression.

I seem to recall this idea being brought up and I don't remember where, but the "dark ritual" that apparently involves the killing of all these people doesn't seem to have any sort of elaboration. Why not actually have the dark ritual happen once the prerequisite number of souls have been harvested or people murdered or whatever other win condition is thought up and plunge the station into disaster-round-tier doom for a minute or so before ending off the match? Seems like a good way to simultaneously let the wizards eat the cake they've earned and ensure that the matches don't take an eternity to finish.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)