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Sleeper Meds
#6
DyssalC Wrote:Perhaps sleepers should stop patients' bodies from changing?

Damage stops building, diseases stop advancing (pathology ones and the other ones), chemicals stop decaying, radiation stops depleting.

Maybe, and this is where I feel it might be a bit much, make it so it does that above, but can also have chemicals loaded into it while somebody is in it, so you can put a patient in stasis and treat them at the same time.

So essentially you would load a patient in, examine their vitals and chemicals in their blood, and load in chems that would save them so that when you remove them from stasis you don't have to worry about them dying on you. Maybe it could be like the cloners and come with upgrades, like an internal defib or something.

This would make it considerably more useful, though perhaps if both changes are used it would be TOO useful, however the counter to this could be to make the controls Doctor locked and to make it so there is only one INSIDE Medbay.

My apologies if this is viewed as a derailment, it's just that I saw the topic and started thinking about it.

Yes, make sleepers act as stasis vats
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