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Constructing AI Cores
#21
http://www.ss13.eu/wiki/index.php/Guide ... on#AI_Core

/tg/station has a pretty simple way to construct your new Artificial pal. Like Bane mentioned, though, we should be careful to avoid making it easy to make 20 AIs in one round. Maybe if there was some sort of 'Synthetic Uplink Assembly' or some sort of AI Routine Code module to make it a bit trickier? That way you wouldn't have Jeb Toolboxe filling the bar with a bus load of AIs. That way it would give the station a lot more to do (Miners have to grab more goodies, Mechanics have to do more work, etc.).

Definitely like the multiple AI idea, too. It could make for some interesting cooperation (or lack thereof). Could also be interesting in Traitor Rounds, especially if one AI suspects the other of being manipulated prompting some sort of AI War. Think Xerxes and Shodan in SS2 with less body horror, more deranged crewmembers.
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