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Pinpointers should point at the listening post
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...when the disk is in the syndicate shuttle. As it is now once the disk is off the z-level pinpointers will direct you to a random square in space - I suspect that's the nuke's location on a different z-level. Even if you manage to get an agent card and syndicate teleporter, with pinpointers goofed it feels very, very metagamey if you go to try to recover the disk without knowing for sure.
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