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New Genetic Genes/Powers
#11
atomic1fire Wrote:Maybe metal claws as a bonus could just have annoying weaknesses. Like every time you hold a paper on harm intent it turns into confetti, can't wear gloves on harm intent because they shred to bits, certain machines break when you touch them on harm intent etc. Basically all the disadvantages of retractable metal claws. Keretin claws would maybe just be scaled down brute + more bleeding. Metal claws would just be a goofy set of knives on your hands that make stuff harder.

Hugh Tant shakes Jeb Morton trying to wake him up, but accidentally gores him with his claws!

Priceless. As for other powers.....

Fish Skin: The mutant's skin transforms, replacing skin with slippery scales. While this makes the subject a tad more difficult to grab, the mutant requires constant application of moisture (shower, spray bottle, glass of water) to avoid rashes and painful itching.

Ice Breath: The mutant can expel ice from their mouth! In a manner of speaking. Gene manipulation causes the mutant's body to constantly generate ice cubes, inevitably gagging the mutant and making him or her spew a cluster of ice cubes from their mouth. While not entirely dangerous, melted ice cubes cause a slipping hazard. As such, The Nanotrasen Board of Workplace and Employee Safety has deemed this mutation to be malevolent and disruptive in nature.

Acid Blood: One hell of a defense mechanism! If the mutant bleeds, surrounding people and objects are splashed with drops of acid, causing minor burn damage. Gibbing or dismemberment, however, can cause major hull damage and injuries!

Spider DNA: Researchers hoped to use arachnid DNA for medical and military purposes. Instead they got a pretty useless mutation. Mutants are only comfortable crawling around on all-fours. While this makes the mutant a smaller target, they tend to move slower than a running person and look absolutely ridiculous.

Supervillain Serum: Turns you into a bonafide supervillain! Sort of. Mutants receive no inherent abilities aside from an affinity for evil schemes and an uncontrollable urge to rub their hands together and break into evil bouts of laughter.

Sixth Scents: The mutant's nose becomes extremely active and powerful, able to discern even the tiniest trace of a scent. Useful in forensics and crime investigation, the mutation is unfortunately always active, causing the mutant to pick up scents from everyone he or she passes. With great power comes great responsibility.

Bogart's Syndrome: Questions fell like raindrops. What did that quack inject me with? Why is it so damn dark all the time? Where's that saxophone coming from? What's a guy gotta do to get a stiff drink around here? The numbers were in the calculator, but they weren't adding up. Any regular Jack or Jill would have gone mad by now, but having thin-skin doesn't pay the bills. Someone on this trash heap had answers, and one way or another I was gonna get 'em. Victims of Bogart's Syndrome suffer strange symptoms, to say the least: lights tend to go dim in their presence, addiction to substances such as alcohol and tobacco increases, and victims claim to hear the faint sound of smooth jazz wherever they go.
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